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The SL Shakespeare Company is Second Life's premier professional theatrical production company. Its two flagship theatres are meticulously-constructed historic replicas of the Globe Theatre and the Blackfriars Theatre. It has produced theatre that has been considered “the best thing on SL,” and each production strives not only dazzle in the arena of beauty, but also in innovation. I am the founder and artistic director of the SL Shakespeare Company. Recently, I have taken over directing; our 2009 Shakespearean plays utilize Royal Shakespeare Company methods of scansion and analysis.
The SL Shakespeare Company is my spoiled and prodigal baby. But, my relation to it is perhaps stronger than that of a typical founder (or mother's) in that I'm not only vicariously living through this baby, but actually directly shaping its fate, personality, and image.
I started the SL Shakespeare Company in early 2007, when I was a floundering 22-year old, recovering from a rigorous and somewhat precocious education in science. At that point, it was just a fantasy that I toyed with each time I walked into the first model of the Globe Theatre I had built on Second Life, and opened to the public in May. People were generally amazed by my build; some found it inspiring. When I exhibited it at SL4B, I felt gallant enough to call it the SL Globe Theatre. That name has stuck. Though many people had mused about performing theatrical shows at the Globe, no one actually went ahead to do it. Finally, I figured someone had to do it. In August, I held my first auditions, and in September, we started rehearsals for a pilot machinima of a production using a bare stage of the Globe Theatre.
While I was the one who created the avatars (skin from scratch, shopped for clothing and hair from millions of possibilities), the filming, the editing, and the postwork—and pursuing the project from the “I can”-mindset of a DIY artist, I attempted to follow the advice from traditionists to expand its scope via staffing and applications for funding. The latter two administrative hassles would prove to be very difficult, but, in hindsight, I suppose it was good experience for me to try to work with impossible people! Consistent and reliable staffing in the arts on SL was always a difficult problem; while the fashion divisions have their natural glam and lull, resulting in (and from) indiginous funding, the two were naturally taken as mutually exclusive, to the extent where each party would boycott the other (arts avoid shopping, other than for freebies; fashion-types avoiding arts sim, citing unprofessional ugliness as an excuse). The Arts on SL were not only underfunded, but prior to the SL Shakespeare Company, the only sources of legitimate art were from hefty external grants. Even nowadays, despite the SLSC's reach in Second Life, there are many who would not bat an eye to even see a show because we are a virtual entity. So, from the start there was the prevalant prejudice that any art that results from within SL was necessarily kitsch and worthless. Because I had the excuse to immerse myself in the time-consuming and attention-filling tasks of creating the art, that didn't matter.
There have been several cases of coup, arising from what I have to admit, once again, my lack of social skills and my myopia in understanding real people. The first coup would occur between the machinima storyboard-preview production in October 2008 and that of the first live show in February 2008. This first insurrection was where I let my artistry and my “prissy sense of aesthetics,” take over a job I had tried assigning to someone, who was, perhaps, not the best for it. As much as I could, I had tried running the endeavor traditionally, i.e., delegating tasks to others. But, being that I started with no funds, I was stuck with working with volunteers. The worst kind, I think, are those who do it for the prestige instead of the art and love of it. (Although I had no funds, from my existing creations, I had already gained ample reputation property tied only to my avatar name.) These are the types who continuously attempt to manipulate endeavors in their own favor, attempting to get their friends cast in roles they would not be able to handle, and doing the minimal amount of work to pretend to hold a certain title (of course, minimal might be relative—there are those pitiful beings who consider doing even an hour's work as a volunteer to be arduous and something they should receive a gold medal for!). As an executive decision at the last moment, on the basis of cinematic appeal, I took over the clothing dept, and assembled my own wardrobe for the machinima production. While I had a sense of era style in mind, I made my decision based on well-baked and SL-optimized textures. The resulting machinima, which albeit labeled just a storyboard, became a piece that many would view just to see the rare instance of virtual clothing that looked both historical and good. Nevertheless, the breech here would lead to the establishment of another theatre group on SL, where many who can't stand me have found a haven in.
Despite the odds, I continued to endeavor in creating a professional establishment in both the traditional sense, and the theatrical sense. Although there was no external funding, I started by setting aside a portion of my own funds into paying stipends. By setting up several Campaigns, I managed to raise some amount of funding, but it would take over a year until our SOS Campaign would even raise enough funds to cover tier for four island sims. That endeavor was met with cynicism from those who believe that Second Life should only be used to raise funding for events whose purpose is only to create art within Second Life (albeit, ambitious enough to believe that real people would benefit from this). Moreover, there were the very few who knew me and what I did to both create and continue the SL Shakespeare Company, that thought it was ultimately wrong for me to continue to use the term “we”, when it was often just me, in the creational aspects.
For our first live show ( MP1), we performed Hamlet: Act 1, Scene 1 Extended. Although there were already several full length productions shown on SL, they seemed hastily done, part-time projects lacking in both rehearsal times and artistry. We focused on a full-length single scene, with an extension of a passage from the Ghost's speech in Scene 5. The idea was to create a performance that captivated the audience, and exceeded their expectations for what was possible on SL. The actors were voice-directed by Enniv Zarf (whom I think might be perhaps better at voice directing than anything else he tries doing!), the scenic design was by Boondoggle Gruppman, and I worked on everything else in-between: assembing clothing and designing avatars and coherent skins from actor photos, playbill-making, scripting the various systems, admin and publicity. There was also the matter of blocking this virtual play, although I knew already that whatever blocking we practiced might not get implemented during show time, due to lag.
By this time, there were already many who wanted to recruit me to work on their projects, often pro bono or for little or no pay. They knew that I was working on my projects independently and in these extremely adverse conditions—and doing basically everything in it. They would attempt to get me to work on their projects (sometimes with underhanded NDA's that basically propel indentured servitude!), and when I refuse, there would be fights. It's amazing that if people know about how much it is that I do, they would attempt to try convincing me that I ought to work on their projects. To avoid cases like that, I continued “the trick in expanding the scope of credits to feign a large establishment” that I started in the credit spiel of the machinima. I cited the creators of outfits and random props we used (even ones that do not make it on stage), even though they were not directly involved in the project. Other than the actors, I used more of an ambiguous listing just to name names than to properly attribute roles. I created the ambiguous (though multifaceted) role of “visual director” for myself, though some might consider it an underestimation of what I did. The official credits listing for both productions of Hamlet are here.
On the other hand, there were many people who inquired to me for significant paying jobs, believing that I was doing this from a source of funding. Sadly, all of those who wanted several thousand US dollars' pay per month were basically beggars. I still tried, what I could, to implement the traditional setup, where a theatrical production is the result of a large team of contributing members. I tried hiring a beggar whom I had thought seemed smart, and was just down on his luck. I spent about a thousand US dollars (personal funds, but not from virtual worlds) hiring an effeminate man whom I mistakenly thought was both a friend and a programmer. He was dedicated enough to be there for every show in our first live production (MP1) in February, but it would only be later that he cites his hours spent there (none of which resulted in anything substantial—while he tried repeating things I already did, he never actually did what he was paid to do), as having taken up the funds I had paid him. I tried explaining to him that this was not right, but, he cited homeless poverty (sadly, one reason why I had paid him in the first place) as an excuse. It was a remarkable experience in learning about human nature, for me, as before this, I had fervently believed in the potential of an individual, despite their background. I had believed that if someone really wanted to do something, they could do it—even if their life had not given them the opportunity to do so in the past. Maybe I had wrongly understood what he really wanted to do. In hindsight, I would find that all professional complaints of him from many reputable people on Second Life were, in fact, valid.
That is not to say that I have not been blessed with the generous labor of friends who helped for genuine reasons. I again have to admit that I am a horrible judge of real people, in that I ended up exerting funds—which could have helped those who actually helped me—on paying those who are better at weezling funds than actually doing anything constructive.
. Nevertheless, I tried what I could to help that effeminate man, to the extent where I gave him credit he did not deserve on major playbills under the SL Shakespeare Company brand name. In our second miniproduction, he was not only never really available to help in anything, he started making it clear that—though he had yet to create the ActorBots whose idea and purpose I had outlined to him, and whom I paid him to create—he would not do anything without more funding. When I was direct enough to request a refund, and pressed on him for a reason why not, the situation ultimately turned sour, where he would blame me for his inability to pursue the task. Again, I have to try taking everything that happens to me as an educational experience. This is one of many cases, where what I took to be a gesture of generosity in helping someone achieve what I thought to be their potential turned into a case where the person I tried helping would end up trying to vilify me. Apparently, all the projects I did for free for him, which he could not do, but which he was paid to do—and which he needed the money, lest he would starve for—have only accumulated in him an envious and destructive hatred of me, for being able to do what he cannot.
At the same time, I was receiving input from people who thought that our expansion in bot technologies would destroy the virtual world. It was a complicated scenario. While any of our actor avatars could be museum displays, there was a general consensus that it would be considered wrong if AI were to log into the avatars, instead of real people. I fervently believed that the development of custom technology would help develop the nascent field of virtual theatre. While I do have a backgroud in programming, I also had to spend time on the art. And, gradually, I viewed the art as more important than the technology.
Thus, for our second miniproduction, though the usage of bots could have helped, we ended up using all real-people avatars. (Though a number of Elizabethan-era crowd-avatars were created, but I had entrusted the wrong effeminate man to make the AI work.) That is to speak, even our non-speaking roles were powered by real people. This might have helped publicity, a bit, as each person involved (even the “silent actors”) could tell their own circle of friends about it. Boondoggle Gruppman was, again, kind enough to help with scenic design, and Enniv Zarf, again, directed the voice actors. We had plenty of time to prepare—perhaps too much time. We had a special showing on April 23 along with the Shakespeare 24 event, and then a week that I had planned for reflection time, before we opened the show in May. However, during this week, all sorts of bashing occurred—from actors complaining about SL and the setup, to the personal theories of the international scholars we had consulted, to actors belittling other actors (albeit privately to me). While growing up as the oldest child in a first generation family, I had my own share of experience in mediating fights, and settling them. But, I regretably did not do much in trying to mediate these fights. Instead, I believed that constructive creation was more important than the team—I escaped into a creation frenzy, and I was actually glad that in the way I had thus pursued things, these bickering actors were expendable.
Between MP2 in April/May and SR1 in June/July, we would be receiving three rejections from three grants of different scales—the NEH, an informal unincorporated foundation based in Second Life, and the USC Network Culture Grant, sponsored by the MacArthur Foundation. For the first, I believe the difficulty was that they did not see the value of SL. In the latter two cases, I was told that my application was well-conceived. For the unincorporated foundation, there was a lot of behind-the-scenes political manipulation by people I had not-meaning-to gained the ire of; officially, I was accused of both something irrelevant and not actually valid. The only graceful move was for me to withdraw my application. It was a good lesson in human nature, again. I was becoming less and less innocent; I had started my projects believing that people were creative by nature, rather than destructive, but with each incident, I became less certain.
I thus pursued major endeavors to raise funding myself from completely inworld means. Many of the SL Shakespeare Company's devoted audience are those who live in the inner city, who cannot really afford to see live theatrical shows on their own in RL, though many of them were kind enough to expend all they could to try funding us. Others would rather spend their funds elsewhere. Raising funding directly for this would be limited to a small circle of friends and friends of friends—and that, itself, was limited, as well.
In the summer, bereft of any external funding, we tried a spontaneous-styled staged reading series of the full-length Twelfth Night ( SR1). Enniv Zarf voice directed the actors, and I created a set of avatars who were distinctly grayscale to make it evident that this is not our vision—or our usual! They were to symbolize that our production, being staged readings, was devoid of the “color of motion”. We did an entire month of costumed staged readings on bare stage, pursuing a new scene per week, combining scenes 4 and 5 in the last. Unfortunately, some people who had only recently discovered us took these to be the limits of theatre on SL. But, we did manage to raise about L$225,000 in a large Hostage fundraiser at its grand finale event. This helped pay for tier.
I had been trying to get people to see that I am really better at directing the art, and thinking up plans, rather than being the only person to carry them out (though they do get carried out—and often because of the latter). In September ( CP1), we performed our first modern play, as directed by an actor, who also happened to be an employee of Linden Lab, the makers of Second Life. I would have no idea this would eventually lead to an underhanded corporate intrigue, where this actor would attempt a coup after I refused to sign over my islands to him gratis, and so that he would do the thing I would not—which was to degrade an expansive four-simulator infrastructure into just one or two. His gesture was also to basically make worthless an existing wealth of content, which I created through toil and sweat from nothing—which those who have received millions of US dollars in grants could not achieve. Nevertheless, I had more administrative experience than they had—even counting from my real life only. Sadly, though he was politically adept enough to make the gesture seem altruistic, it was far from the case. Thus, when I rejected his offer, he reacted also with the ire of a man who had expected a large sum of money, and suddenly found it vanished. It was an experience in understanding human nature, again. While it really should have been a point of whether he would gain status in Linden Lab for being the undeserving and destructive heir to this enterprise, he made it seem as if it was me vs the actors. (What's interesting about him is that though whenever I would speak of the value of the enterprise, he would basically tell me there is no value in it—and yet, why would he react so fervently to the loss of something of no value?) Thus far, I had used up all my resources to fill in the gaps needed to make the endeavor run—I hadn't the time to be an actor... and I guess, that stageold tradition of actos vs the producer carried through.
But, before this incident, we would hold one more production with people-actors in 2008. This was AP1, our first performance of an entire unabridged act of a Shakespearean play ( Twelfth Night, Act 1). It was done with our usual extravagance, new technologies, and all—except, at the end of the last few shows, I announced something startling. That, it would all end—for lack of funding. This was the thing that would eventually cause that final coup before I decided that the way to run things would be for me to direct the productions myself—and even necessarily understudy.
Basically, it meant that I'd have to do everything myself. Again, I was faced with the difficulty of running something that looked of enterprise-scale, with nothing... but myself. I use we, because I often like to give myself the illusion that there are others—but, in fact, it's just me. Sadly, the case has it that were there others, they would actually be less constructive in what I would do just by myself. It is simply the rare csae where you get to witness a project as created by a devoted individual with a varied load of skill and passion.
For Twelfth Night, I changed the credit listings slightly to distinguish between the designers (who have had no direct contact) with a separate listing in the wardrobe dept. For reasons as mentioned above, to not give myself too much of a spotlight on all the nitty gritty work I did, anyone who did any custom work (even if they just modified a hair or shape), would be deemed a member of the Wardrobe Dept.
The bulk of the reputation property of the SL Shakespeare Company currently does not rest on its lands, but the assets and brand image it has created. There has been a rise in the prevalance of well-created virtual items on Second Life since the founding of the SL Shakespeare Company. But, the SL Shakespeare Company continues to retain its brand name, as a mark of envious quality—that too many believe is the result of loads of funding and staff... when, in effect, the pursuit of even minimal funding to pay for land fees and staff have been deterrents against creativity. .
Below, I will attempt to document in (an inordinate amount of?) detail what I did for each production (and citing credit to others where appropriate).
I create each character, from scratch, from the skin, using a combination of 2d photo sources and artistry. The shape of the character is often largely for utility, i.e., to fit a hair without much adjustment of the hair, or to fit an outfit or pose. I usually have some clothing ideas in mind, as well as where to purchase them. The clothing is fit to the character, often based on conceptual sketches. Until late 2008, I used to spend about 3 hours a day just catching up to the latest fashions on blogs and shopping inworld. I also get the chance to create original costuming, when I have the time (or when a concept intrigues me enough to make me have to make it!) I am also responsible for creating all visual elements.
In reverse chronological order (See here for more info on production serial):
OEP1. Twelfth Night, Act 1: The Open-Ended Run
Mug Shots
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Press Release |
While most characters are from AP1, the new casting meant some of the characters from the “Preview Season Production” did not fit the voice actor's voice. Orsino and Maria for this production look vastly different from the last. Andrew and Olivia also have new hair—Olivia with hair more fair, and Andrew with hair that looks like flax on a distaff! Finally, Toby looks more brash, and less young—more fitting with the traditional interpretation (and also due to the new casting).
While Olivia retains the same skin I used in the AP1 production, I modified Olivia's eyebrows slightly to convey in her a look of “baleful uncertainty”, as well as her lips, which I imagine as thin to convey an appearance of authority (She has to remain lady of her house and her father and brother's estates). There are traces of tear-stained sadness in the shape of her slightly-swollen eyes. She had spent some time in seclusion, hence her more pale complexion.
I made Andrew look more like the country-Lord that he's described to be. His hair also looks moppy like flax on a distaff. His eyes are slightly bigger (to emphasize on his childish innocence that adds to the comic nature of his character), and his face slightly more weighty, to account for an affluent background. Overall, he looks gullible, such that he might be wheedled into a certain Toby's person-based purse.
Maria, in this production, looks young, with cunning eyes, and lips that might be taken as cruel, to foreshadow her machinnations in Act 2. She has a peasant's nose, and sharp facial features, otherwise. Hair tied up, as befitting a servant, and also out of convenience. While Olivia and Andrew are based on skins I created for earlier productions, I created a brand new skin to convey Maria in this form.
Duke Orsino also looks younger in this production. I created a new face for him to make him look both like a duke, and also someone innocent enough to look like a man who can fall in love with the concept of love itself. The moustache was actually used to cover the lack of time I had in finetuning his nose, but seems to help add to his character!
Toby Belch looks much older in this production, which is in accords with interpretations that he is more like an old man who behaves like a teenager. His complexion is different than Olivia's, more balanced and colorful, northern Italian. There is the look of both guile and brashness on his face. Though he has a playful look on his face, his eyes are ice cold, though, to foreshadow what he would do later in the play. Overall, though, he doesn't look serious, and looks quite simply like an aged sot!
(Please see the original AP1 post below for more details on the rest of the characters!)
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Playbills & Costumes
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 Press Release |
Playbills
Playbill design for this production was fun. Unlike previous productions, I had both less time and more time for it—I had to both voice direct and visual direct the entire production. I wrote a number of analysis/interpretation segments as well as an annotated script to help the actors get into the role of thinking about their roles (metaroling!).
The Triumvirate Poster features Olivia and Orsino looking at Cesario, though with different intent. Olivia looks sadly (perhaps slightly hopefully) in love with Cesario, and Orsino looks like he's living vicariously through Cesario!
I created a few 'Actor Focus' posters for this series, which is just a play on matching select character faces to abstract backgrounds (with a slight theme to it) mucked up for fun with layers in Photoshop. Feste's poseter is a bit special, though, with a variation that conveys the love triangle using a love-star-flower. (I actually meant to make it look kind of like Clockwork Orange.)
SL Shakespeare Repertory Performance of Twelfth Night was a grand opening event at the Blackfriars. It featured a cast that looked all male, and was just a single scene, where we meet Sir Andrew Aguecheek! The poster was designed to look irreverent! (For this black box theatre production, I very hastily put together the characters. Clothing from a mix of creations by June Dion. Skin from myself, and also used in other productions. Hair from various sources.)
The main playbill features character faces and a very subtly conveyed love polygon—Malvolio, in a rather intimate position to Olivia, but looking at Cesario out of ire, but with the blank expression of a butler-esque servant; Olivia, looking at Cesario with a blank hope on her face, as if Cesario would be her solution away from the pangs of mourning; Orsino looking at Olivia with interest on several levels. Feste is sort of awry. Maria is paired next to Toby, but she looks with both guile and smugness at Malvolio. Viola's face stands out in the foreground; she looks both innocent and worried, and the mesh of faces in the back are really characters part of her dream. Indeed, the poster's official name is "Viola Dreams of Illyria."
Costumes
Except for Maria (and the special 1-day only performance by the Repertory Players), all of the outfits were recycled from AP1. Maria now has a nightgown for her Scene 3 appearance. I'd wanted to make Scene 3 seem revel-esque with a lot of double entendres, a smart servant woman slightly infatuated with one of the two drunk men.
Beyond the Visual Arts
Beyond the Visual Arts, I was also the director and producer for this production, tackling the challenge of bringing an open-ended run of a Shakespearean production to life, while trying to maintain standards by using scansion and close-reading techniques from the Royal Shakespeare Company. I also created using LSL lag-less toggle-inPlace-on moving stage lights. To help facilitate our (much)-reduced-priced ad sales in programmes, the programme booklets take a series of UUID's from a web server, and thus can be updated even after they have been deployed to others.
We also presented Scene 2 of this production following a brief talk I gave on Virtual Theatre and the SL Shakespeare Company @ the NAST conference last March.
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SLBP1. Shakespeare on Ice on Second Life!
AP1. Twelfth Night, Act 1: Preview Season
Mug Shots
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Press Release |
Maria looks almost more like a midwife than a gentlewoman or a lady in-waiting to Olivia. She's of a different generation, and though I have been called ageist for trying to assign people's actor avatars with the sound of their voices, I feel that this makes the show seem more coherent, and also helps them make more of an impact from their unique voice talents. Maria does not actually look evil in spite of her thin eyebrows, but more homely and even motherly in this picture. (Her skin was something I created for Gertrude in Hamlet MP2.) The shape of her eyebrows does convey someone with guile, as do her eyes, cunning. Peasant nose, with quickly applied lipstick.
Olivia looks more innocent, and slightly lost, than explicitly sad in this picture, although her skin, coming from the Ophelia skin I created in Hamlet, has eyes that look naturally soulful and sad. Her lips are set to look that of an elegant though pitiful acceptance of the way things are.
Even before recycling an earlier skin I'd created, Malvolio felt, to me, like Polonius from Hamlet. There's a certain guile in him, and yet, a certain naivity—all of the wrong kind to make it seem all right for him to be a victim who would suffer in the play (though not get killed, as in Hamlet!). His eyebrows are both emotional and conflicted, and he frowns more than he should. There's a certain arrogance in the way his lips are set, and he looks insolent, yet smug.
Curio is just a country lord and cousin to Orsino, in this interpretation, so I imagined his skin might look sunburnt, snugly chubby, with clueless eyebrows and a blotchy face (his only substantial line is of the hunt for hart—he's eating on stage; chubby fits him!); he's wearing an old skin I created for IC-Skins back in 2007.
The Captain's skin is that of the Ghost's from Hamlet, except he might look not just an innocent martyr here, but also hopeful and concerned to do good—all traits that can be interpreted from his actions as revealed in Scene 2. His eyes are slightly far set to denote age; he looks venerable, like a sailor who's survived many-a-storms, which would account for the answer he gives to Viola. He has gray eyes, like Viola, but here, it looks like the ocean.
Viola's skin was something I saw in a creation I was making in the summer to start my IC-Skins _AR line. I was making a skin from the mix of several photos, and all of a sudden, I knew I had my Viola. There's a very essential balance of loss and innocence in her face, but also the tenacity to grasp opportunity when things come to her. In this portrait, she looks like a lady set on a decision—to become an eunuch. She has smug lips, as many of affluent birth have in my avatar designs.
Cesario uses the same skin as Viola, but a slightly different shape. Here, I've tried to make her look slightly chubbier, like a young eunuch might. The same purpose-driven eyes ar conveyed here, as are the affluent lips.
Valentine could basically look like anything, as long as he looks older than Cesario (a nuncio of more grave extent). I thought he might look like a moor. He looks rather blank in appearance, with high-set and thick, though trimmed eyebrows, with a thin trace of a beard. He has a distinctive nose. Overall, he looks like the no-drama type of person who would naturally pass the baton of head-nuncio to Cesario in Scene 4.
Orsino's skin is also used in Hamlet for Claudius, and based on photos submitted by that of an actor. He definitely looks like a duke, and there's a slight look of constipation that might result from myopia, which might allow for him to have that essence of falling in love with ideals, apart from reality, that Orsino is characterized by.
Toby, for this production, looks like a teenager. Similar to his cousin Olivia, he has a pale skin (as per the trend, created by me), which was actually the one used for Francisco in the original Hamlet machinima I created from scratch in 2007. He doesn't sleep much, hence the dark circles beneath his eyes—he's always out in his revels, and he has these smug lips of one who is in control of another man—his fair Andrew Agueface. He hasn't shaved for a few days, and has a bit of grime on his face.
Feste's skin is actually based on First Player's skin from MP2 (photoreal based on her RL face photo submitted!). The skin just magically looked like Feste, when I tried it on a male shape; tweaked it a bit to have these emotional eyebrows, and small mirth-filled eyes. And, at the same time, I found a new hair creator who had the perfect clown hair (imho!)—as shown in Feste the Clown!
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Playbills, Sets & Costumes
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Press Release |
The thing to note about this production is that it was set in the generic past, not in an explicit era, but just not in the present.
Playbill
The main playbill for the preview season was very quickly mocked up without much thought. You can see the roughness and lack of concept in the design—just an array of character heads on a storm background. The Feste-thematic playbill came naturally from experimentations with a bunch of overlays of a satin stock image background.
Scenic Design
I listened to an entire summer's worth of the Twelfth Night Staged Reading Series, hearing each act at least thrice. So, although, I was not as familiar with Twelfth Night until that summer of 2008, I had ideas on scenic design—and even sketches for them. The above five panels juxtapose both the original sketch and the set that evolved from it. I then hand-built each set on Second Life (that whole DIY-artist tendency I have—which you might be getting the hang of by now!), except things like plants, which I obtained from third parties. Here's more on scenic design from an original Director's Interpretation post I wrote last year to the production blog. The prevalent theme of the sets are that none of them look explicitly modern, and they all fit the Globe Theatre's characteristic two-column stage.
Costumes
Olivia's dress was a combination of two outfits pre-created by June Dion of Bare Rose. I modified the two, slightly, to have them fit together as a single dress. Her veil was a request I made to June, and which actually goes along with another totally different outfit of June's creation. Olivia had to look in mourning, and though mourning colors vary across culture and time, black is the traditional color. I imagined her dress would be more plain-looking and homely, practical rather than ostentatious.
Andrew's outfit was taken straight from a June Dion creation called Marquis, inspired from one of the Hamlet productions. Velvet with affluent eyes, like what a lord with 3,000 ducats might wear!
Maria's outfit was created by Wunderlich's, who had based it on an Elizabethan servant outfit, complete with a gnoller (not shown, in our era-non-specific generic-past production). While it doesn't look explicitly like a mourning outfit (it's much too shiny!), it does, perhaps, show how Maria might specifically make herself look more ostentacious than her lady for the purpose of catching Toby's eye.
Malvolio's outfit makes him look both like a pageboy than a servant, though is severe enough to also look like the outfit of a servant's. Despite Malvolio's age, like Toby, there's a certain childishness in him, so the outfit served to bring that out. But, in Malvolio, it's almost an innocent childishness; his arrogance seems naive, and he has a certain belief in himself that is just not realistic. Again, this was the combination of different June Dion clothing.
Toby's outfit looks prodigal, violet, a shade of cloth historically reserved for the rich, with an ample even sensuous collar. The idea is that he's been making use of Andrew's funds. The outfit is created by Paper Couture.
Curio, in my interpretation as a country cousin of Orsino's, is dressed as a hunts person—his only line mentions the hunt of a hart. The outfit is by June Dion.
The Captain is wearing an outfit that is the mix of several June Dion outfits—with frills that make him look like a captain from the past, wearing a captain or officer's jacket.
Viola is in her tattered violet dress from her shipwreck (before her transformation into Cesario). This dress is another creation of June Dion that I found fitting for Viola.
Orsino's outfit is a mix of several June Dion Outfits, where I found a sash-like cape with a medallion to naturally denote Dukehood, and the light gold-emblazoned shirt something royalty might wear casually.
Valentine is dressed as a pageboy, though actually, a nuncio of more grave extent.
Cesario is a cute pageboy in blue, again, a modified mix of several June Dion outfits, similar in style to that of Valentine's pageboy outfit, though the color blue helps mark Cesario's youth and innocence.
Feste's outfit is that of a classic jester's—though without the hat. He also only has imaginary suspenders to keep his gaskins on.
For further details on my director's interpretation of each character, please see this original post I made to the production blog on AP1 Character.
Beyond the Visual Arts
I was the visual director and producer of this production. I created the technology behind the lag-less toggle-in-place moving sets.
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CP1. One's a Pawn of Time
Mug Shots
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Press Release |
The key thing I tried conveying in these characters was a look of uniqueness, despite their tendency to look everyday with their modern clothing. Lucy's skin is based on a mix of Player Queen's eyebrows with Viola's complexion, and custom lips. I've always thought the usage of scarfs or jackets tied around your neck like a cape makes you look more than in real life, so that was something I used in all characters to make them look like stage figures in this modern production. Lucy (Younger) looks like a girl in love, while Lucy (Older) looks more bitter, and perhaps slightly crazy (she's dressed with multiple wrap-arounds!). Lucy (Older) supposedly entered the scene abruptly while following her husband, so unlike Lucy (Younger), she didn't put in much if any time into choosing her outfit. Hair choice for Lucy (Young) is slightly windblown, but not crazy and cropped like Lucy (Older). Both Bill and Will use the same skins, that I had actually created as a candidate for Hamlet, but decided against using due to how innocent the skin came out (I realized in hindsight it was the eybrows, which I had tried making look like those of someone who ponders a lot, but came out making him look clueless). Hair and clothing were meticulously shopped for from an array of millions of talented creators on Second Life. Will's outfit I found as an entire package from a new Japanese designer, and it just looked so perfectly preppy and student-like (came with the untucked shirt!), that it worked by itself. Bill's outfit, like Lucy (Younger)'s outfit was a mix of June Dion outfits. There was a jeans store on Second Life that had a sale going on, and I also found it an interesting non-plot-related backstory that Bill might be the type of absent-minded student who'd wear grungy old jeans with tears in strange places! |
Playbills & Scenic Design
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Press Release |
Playbills
The words-based playbill with the play of words was generated from a copy and paste of the entire script into Wordle, when I first found out about it back in September. Wordle makes the words that occur most in an input appear bigger than others, and also randomly arranges them into interesting word art. The Lucille and Mei playbills were actually fake advertisement created as part of a failed advertising campaign that allows advertisers a creative source of exposure—advertisement within the plot and context of the play. Lucille advertises a fake movie (which is actually turning into a real movie, as I write the script for it during ScriptFrenzy!) about an American girl in Paris, and notably the poster features imagery from several brands on SL, including my own IC-Skins. Mei is a fake Karaoke-looking poster ad that advertises a new line of East Asian skins I created dubbed Mei.
The main playbill is a simple theme of triumvarite-ish often applied to playbills. The idea was that the playbill should advertise both the play, and give the audience some sort of expectation for it. Although one can argue that the main cause of conflict in this play was time travel, there's also the relationship drama that might arise from that of an attention-starved significant other of a somewhat brilliant grad student. I tried illustrating that in the playbill—with Bill looking like a prospective groom who might not turn out to be as responsive of a husband, and Lucy (Younger) looking more innocent and hopeful like a prospective bride might be. Lucy (Older) looks like a crazy girl bent on revenge. And Will looks both stone-faced and lost-trapped in his fate, as he gets beamed back to the future... or somewhere! (The equations in the background were hand-written on a Wacom pad, and then photoshop manipulated to look like scrawls on a chalkboard; they were ripped from an old Phys Rev Letter I read as an undergrad.)
Scenic Design
Making this set was just remarkably fun. It was the creation of an entire microcosm on the Globe Theatre's stage. The slummy apartment is the modern analogue of monk-like headquarters that a graduate student in theory might live in—complete with clotheslines that hang from the galleries of the Globe Theatre! Lots of details in set design. I created or bought most of the items, though I had help from Kohana for creating trash in the cute netty-trashcan by the chalkboard in the stage right compartment. It was kind of neat to weave in relics from my recent past in RL into the set, such as equations in a movie set that isn't just a commonly memorized integral (that made Goodwill Hunting so funny!). There's some debate over the usage of regular lined paper or engineering paper in Physics, but Bill in this set uses engineering paper. He also has displayed in his meager bookshelves about 2% of the books I own.
Beyond the Visual Arts
This production was one of the funnest to work on in that, for a rare instance, I had help with both tech and publicity—and I could focus (mostly) on the art! Unfortunately, the guy expected way too much in remunerations for what he did, but at least we got to make this production happen!
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SR1. Twelfth Night, Staged Reading Series
Mug Shots & Playbill
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Press Release |
The characters are grayscale because I wanted to show the audience that they're devoid of the color of motion. Due to budget constraints (we had just been rejected from several grants I tried applying to), we couldn't put on full productions, so we stuck with a tag-team staged reading series between June and July of 2008. As always, I created all of the skins (hence why it was easy to grayscale them!), and went about with what I could to assemble the look of the rest of each avatar. The point was to make each one look recognizeably like their character, so that audience members could easily tell who's who, despite some actors not being able to project much difference in their voices for different roles:
Sebastian has a sort of wild look (from having to tie himself off to that bowsprit masthead in the shipwreck), and perhaps looks masculine enough to not look like Viola.
Antonio looks effeminiate, as taken from Horatio's skin from MP1 and MP2!
Malvolio looks reminiscent of Polonius from MP2. (He really does seem Polonius' analogue. His curtains are his dungeons in Olivia's house.)
Orsino looks like Claudius from MP2, though they are very different characters. Orsino isn't malevolent, but naive, mostly (that whole in-love-with-the-concept-of-love-itself).
Captain has eyes as blue as the sea, and that baleful expression of one who's seen too many lost at sea. He also looks reminiscent of the Ghost from MP1.
Feste was actually a last-minute setup that visually embodies the answer (scary) to the question, “What's a clown to look like?”
Olivia looks suspiciously stoic. She looks reminiscent of Ophelia from MP2.
Curio looks like a respectable (but possibly near-sighted) officer. (I often assign idiosyncratic traits to minor characters to make them seem more alive.)
Toby is taking a stint as a sailor, just because he's the type!
Andrew looks innocent and a tad bit clueless.
Viola and Cesario look pretty and smart.
Maria looks feisty! She wants to fight!
Valentine looks curious and suspicious, especially in delivering his lines about Olivia's “eye-offending brine and seven years hence in that veiléd walk!”
Fabian looks cruel-ish in general, since his only role in the production was to join Maria and Toby in tormenting Malvolio.
Very little funds were expended in procuring wardrobe for this production. Most of the characters wear freebie hair! The playbill was actually mocked up in the last moment, as director-producer Enniv Zarf announced this whole production just out of the blue!
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MP2. Hamlet, Act 3, Scene 2: The Mousetrap
Mug Shots
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Press Release |
An older actor in the troupe, Bot King (aka the Silent Actor King) gladly takes on the role of a silent actor—perhaps as cast by Hamlet, himself—his face is very reminiscent of the Ghost, whose skin I made in 2007 for the machinima.
BotPoisoner looks cynically and mechanically evil, wearing a mask created by Siyu Suen with beard. His black and white colors emphasize that there is only good and evil; you either killed your brother or not.
BotQueen looks a tad bit younger than the old King, and the kind of person who might leave him for the Poisoner. You see her dancing with him with a particular expression on her face in one of the playbills below (the bot king has that expression Tom Cruise had on his face in Eyes Wide Shut).
Player King is a younger member of the troupe that visits Elsinore, and though he's wearing a hand-me-down coat from an earlier era, there is a certain innocence on his face.
As per Elizabethan theatre tradition, Player Queen is actually played by a guy (see the stubble on her chin). Her eyebrows are deliberately painted to look coy—like that of a player Gertrude's.
Lucianus is just supposed to look evil and scary in the way that a poisoning should.His skin is based on a whitened version of the actual actor's RL face.
Horatio is dressed almost like a fighting man, this time around, he's trying to stay on Hamlet's side, while still putting up with Hamlet's embarassing behavior. Skin created in 2007 for the machininima.
Gertrude has that quintessential look of lust and power in her face; stereotypical queen? Skin created especially for this production. Hair created by Curl Up n Dye (as a request I had for a Queen Elizabeth hair from Halloween 2007), and outfit by Adam n Eve.
Claudius has to look everything Gertrude is, but more pronounced, and more evil; his skin is based on the actual actor's RL face.
First Player is one of the youngest members of the traveling troupe; in this version, she also wears stage makeup, though in the other, she does not.
Polonius looks ape-like in his naive tendency to meddle, but also in his susceptibility to being meddled with. I created this skin created especially for this character.
Ophelia, as per Elizabethan theatre traditions, is a fair young boy, but she's more clean-shaved than the Player Queen!
Hamlet is dressed in black; this scene marks his funeral, his downward spiral away from sanity—although based on the RL actor's real face, this sculpted talking face created by VIP managed to capture that man-is-forlorn look on his face, the effect, especially with the pitch black eyes, makes him look truely lost.
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Playbills
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Press Release |
Advancing into a scene with more multiplicity in story than our first live production, The Hamlet Playbills now feature more story than just character design. Act 3 Scene 2 is the famous Mousetrap, or that play within a play, wherein Hamlet tries capturing the conscience of the king.
The play-within-a-play is preceded by a “Silent Show,” where the gist of the play presented within the stage is summarized silently (and quickly) without dialogue. The silent actors mentioned below are the ones who play in this proem (they are referred to as Bot people above).
The first released playbill featured the juxtaposition of two triumvirates: Gertrude, Hamlet, and Claudius; Silent Actor King, Silent Actor Poisoner, and Silent Actor Queen. They're analogous to each other in this play-within-a-play, but they might also be interpreted as thought-bubbles from each character. The Poisoner's Head floats above Hamlet's. We know what Hamlet is thinking about.
The poster showing Hamlet and Lucianus has Hamlet looking at Lucianus (the Poisoner), and Lucianus staring eerily and pointedly at the audience. I interpreted Lucianus as a part of Hamlet, and indeed, I staged this production so that Hamlet and Lucianus actually nearly chorus Lucianus' few lines on stage.
The poster showing the Silent Actor King & Silent Actor Queen has the Silent Actor King and Silent Actor Queen dancing. Both Hamlet and Lucianus' image reflects on the poster, foreshadowing something omnious to come.
The poster of Gertrude and Claudius is simply that of the King and Queen that play-within-a-play is based on.
Finally, the other main playbill features Claudius' head enlarged, next to Gertrude's (you can see the lust in her eyes). Hamlet is at a slight distance, with Lucianus in the background between Claudius and him. The purpose of the scene for Hamlet, at least, is to capture the big head's conscience! The big head looks like a brother-slayer! This single scene production is really a nice microcosm of the tragedy behind the entire play—everyone looks appropriately grim in this playbill!
Costumes were chosen and custom-designed with respect to Elizbethan-era historical accuracy. The Players, though, wear less-distinctly Elizabethan outfits, as they are a traveling troupe (assumed poor), so would rather be wearing inherited clothing from different eras and from different regions. Claudius, to me, seems like Henry VIII in this tendency to wish to execute people, and moreover—maybe Henry even donated that Holbein portrait outfit to Shakespeare's Players, back in the day. Though they do spend sometimes inordinate amounts purchasing clothing, they accept donations from royalty and the rich.
To minimize the risk of boring you or making this page way longer than it should be, please check out this wardrobe page for more info on each outfit.
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MP1. Hamlet, Act 1, Scene 1 Extended
Mug Shots
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Press Release |
I think it was amazing that despite everything, I had time to take photos of the avatars! For this first production, I created the multi-sim/multi-language subtitles system with HUD, as well as much of the foundational infrastructure of the SLSC. I also set up the (New) SL Shakespeare Company Gift Shop, with clothing, skins, and other production items on sale (after networking with many designers to get them to rez there)!—all this before we opened! Boondoggle created the sets. I also created a lag-free programmatic LSL book system for the programme.
Francisco is a peasant guard. You notice that he's dressed in simple clothing, and doesn't actually have much of a weapon other than his dagger or eating knife. (We assume the castle is on low-employ—perhaps all the guards are afraid of the Ghost.)
Marcellus is the star of Scene 1; you notice he's the guy who drives everything along. He's the oldest officer in the scene, though he defers to Horatio, for being a scholar.
I imagined Barnardo to look like a somewhat red-necked ruffian guard—with a huge primmy ruff! There's a sort of peasant-fervor for the truth and stories, which fit his lines in the scene. (Main red tunic and chain mail and metal helmet are June Dion custom creation.)
Horatio has thick brooding scholarly eyebrows, and his vest is a tad-bit Italian, as he might not have had a change of clothing yet. He's still in his traveling cape-coat. (Outfit is a combination of June Dion clothing.)
The Ghost has that baleful look of both hurtful-calamity and expectation.
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Playbills
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 Press Release |
The idea was originally to make a live teaser and intro of this scene, but having to make an entire hyped-up production on a single scene meant putting especial emphasis on the five characters of the scene—hence the five character playbills. These were then distributed to the SL Shakespeare Company inworld group, starting from 5 days before the show, a playbill preview a day!
Francisco's outfit was actually based on a sketch designed by costume artist Rhonwen Beresford. At that point, I couldn't find cheap peasant-guard pantoons, so I made a leather vest myself, as well as the leggings. The Capes and boots are by Siyu Suen of Carnival. Marcellus' outfit is by sachi Vixen of Adam n Eve, and Barnardo and Horatio's outfits are also Bare Rose items.
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